Softimage 3d 3.7 extreme manual4/3/2024 Instead, I thought it would be better to fire rays along the surface to capture the color information and if those rays could hit a high-resolution version of the object, then we could carry the texturing data from high-res to low-res. With this method there is no control over how the texture is being distributed on the geometry, and although it works for polygons facing the camera, the texturing quality quickly degrades as polygons face at an increasing angle. They would scan the clay models into high-resolution polygon mesh models with colors at vertices, and then transform into texture data by rendering front and back view images and re-projecting them on the low-resolution model.
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